warframe impact to slash

[Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. It's tough to top Viral in the current meta. WARFRAME Wiki is a FANDOM Games Community. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. 14 Tenet Livia. 1XIV. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Each weapon now also gives three different types of damage: impact, puncture and slash. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Void and True damage are two unique damage types that are fairly rare. You lost people the second you said Slash does not bypass armor. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Instead, True damage ignores all armor that an enemy possesses. Sign up for a new account in our community. Thanks! This is what i was intending to mean, i just didnt indicate it with so much detail. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Slash only seems broken because armor mechanics in this game are. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Puncture: Puncture Damage is one of the three physical damage types. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. 100 Base damage, Bleed ticks for 35 each. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Sign up for a new account in our community. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. that is pure and simple, OVERPOWERED! Explosions from the gun inflict self . Unique Feature: A two-handed Nikana with extended block angle. Thanks! Impact i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Covering the hottest movie and TV topics that fans want. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. A mod for +10% puncture would do absolutely nothing. as well as just because you have one and you As above, you dont generally want to use them. New Movie News, Movie Trailers & upcoming Movie Reviews. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Chains between enemies up to 3 meters from the target. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. everyone wants OP builds that pretty much trivialize the entire game. For safety, rockets arm after traveling a safe distance. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. My proposed impact and puncture rework Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Im sorry for the long post, im just trying to reply to everyone without double posting . One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Double Jump - Push jump twice to perform a second jump in mid-air. A +10% slash would make the weapon deal 5 more slash damage. Sign up for a new account in our community. WARFRAME Wiki is a FANDOM Games Community. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Applying additional status effects will refresh the duration. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Slash is the best IPS damage type. at that point you might aswell got for a Heat nukor if what you want is damage. And impact as a base element is good against shields. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Now. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Just about every endgame build uses Viral. Exact explanations of how each damage type works can be found below. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. This chance is doubled when the weapon's fire rate is below 2.5. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. P.S. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. what point does it become 0?, like what level? In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Slash: Slash Damage is one of the three physical damage types. Despite the nerf to scaling, a fundamental problem remains. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Gallery Old appearance Patch History Update 11.0 (2013-11-20) If you're a new player, we recommend Corrosive and Heat. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). Learn everything about Warframe's Ash. Unable to move or attack for 3 seconds. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) 2020 Digital Extremes Ltd. All rights reserved. However, this is a total guess, I personally have never used them at all. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. It's a design problem when Bleed tics deal more damage than Puncture damage. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Can be combined with Crash Course to provide a 150% increase to Impact damage. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 2. At low levels, IPS fine. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Browse our network 9 June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. At 6000 ferrite armor, 100 Corrosive deals 29 damage. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Endo Required To Max In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Base Capacity Cost In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Warm and healthy dish with various veggies and herbs. Armor and health scale with level, but Bleed is only stopped by health scaling. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. your option 2: secondary stat: Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Icon Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. I am not quite sure about Serration. Update 11: A new damage system was introduced along with new mods. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Similar goes for Impact. When you use a puncture weapon against an armoured target you do more damage and vice versa. 599K subscribers in the Warframe community. Slash: Slash Damage is one of the three physical damage types. its the same reason you take toxin now (used to be gas/slash) for corpus. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. ), You need to be a member in order to leave a comment. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Caps at 75% armor reduction at x10 stacks. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Viral is the result of combining Toxin and Cold. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. 0 coins. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Slash only shows its mettle when armor levels get high and that doesn't take very long. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Slash only shows its mettle when armor levels get high. Log In Sign Up. which is why in my suggestion, there would be effectsthat bypasses armour and shields. That was what I was looking for. Increases effectiveness against enemies with Shields, especially Corpus units. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. The damage system we have now should be further simplified. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. 5p33dy_01, June 26, 2020 in Weapons. Close. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. unfortunately this right here is the problem with people. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Impact and Puncture are trash. 1/6 the damage it used to deal, but Bleed remains the same at 35. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. (Half the damage of Puncture). - At maximum 10 stacks enemy is stunned. 1 . Only use Blast on a status primer. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Rarity 2,000 Reloads are faster while sprinting, even more so in Gauss' hands. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. These elements typically come with more potent damage modifiers and status effects. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Stacks indefinitely, but only ten stacks are shown at a time. Gas clouds require Faction Mods and high base damage to deal respectable damage. you wont be sitting for so long hitting the same target. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. New Impact to Slash Mods Hot or Not?! TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Armor strip and DoT damage make Heat excellent for all factions across all activities. Unable to move or attack for 3 seconds. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. ok, and from your experience, when does a corrosive build become useless? With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Toxin ignores Shields and doesn't get the same praise that Slash gets. Zugang! puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs.

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warframe impact to slash